![]() Most can be useful for beating records or examining your mistakes/achievements. This means that at least for me there's no online mode. I hear there's a patch somewhere, but I can't find it. So far I've only won by sheer luck and my skills, while I've died many times in the process. Most of your moves won't work on them so don't bother for huge combos or grabs/special attacks. This makes the bosses really cheap and rather than make it feel hard yet fair, it becomes unwinnable and annoying. ![]() For the bosses, most of you r moves don't work and they have some really cheap attacks like one hit KOs and very long range attacks. This made him tough, but still fightable. I enjoyed fighting the last boss Jinpachi because he was a normal character with overblown moves. The characters themselves are annoyingly hard. The names are given but no backround or story (If you want to know more, play the console versions). This is only to stop people who care about generalisations not detailsĪ giant glass monster, and a robot. Their are two bosses inside the game, notice very easy to find spoiler and very pointless. There's also the issue of the boss fight. I enjoy the new enviorments, yet I wish I could still see some improvements on this as well (The snow effects especially. I just wish there could have been some effort put into refining and upgrading this system. I'm not saying that nothing was done though, the feature of becoming powerful near death was included, but it was such a minor detail that I don't even notice it's impact. The enviorments also need some work as they were much more detailed and interactive in the last game. There isn't much improvement here, but it's so fun, frantic and great that it's not that much of a drawback. The Character fights also look and play excellent, though some of the detail that should be possible isn't. The loading screen is highly improved and feels more high tech than the last one. The game itself looks good compared to the last version. There was so much variety, intresting stories and twists to make the game feel much bigger than it was and keep me playing. I note this because for me it's the biggest drawback compared to the last game. I don't even understand why this mode even exists if it's this pointless. And as if to furthen the futility of even including a "story" mode, the intros aren't voiced and don't give you enough info to understand the story, only enough to understand the characters. And after you beat story mode with a character you get a EXTREMLY short cinimatic that doesn't tell you anything. ![]() Unfortunately all the diolauge and the new mode was taken out, and though there are special battles, the explanations for them aren't given leaving you confused about why it's a special fight. On Dark Ressurection the Characters would have special battles on certain stages as well as good length endings and plenty of voice work. For instance the story mode in tekken 6 for the consoles is a new mode as well as the old mode. Unfortunatley, other than the new characters, and some new game tricks such as ghost mode there's been more of a downgrade than an upgrade. After all they had a winning strategy on the PSP version sure to sell well even if it wasn't as good as it's console counterpart. I wasn't sure how Bandi Namco would be able to stick even more into a game like this, and was hoping that it was possible. I loved the last one, all the story, secrets, unlockables, characters, minigames and of course the beautifully smooth and fun fighting made it one of my favorite PSP titles. When I heard that Tekken 6 was coming out on the psp I wasn't sure how to react. ![]()
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